Monthly Archives: November 2008

Reconstructed Beauty

I once read that the greatest beauty is in destruction, and that nothing is truly realised until it has been completed and then ravaged. I can understand the appeal of it, the idea of taking away that which makes it … Continue reading

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The Reticule

There’s another reason I’ve been a bit busy this week, and that’s because I’ve been helping set up a PC gaming blog with a couple of chums made through Rock, Paper, Shotgun called The Reticule. Apparently I thought up the … Continue reading

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The Sunday Story

Here we are again, after a week of negligable posting I feel kind of bad. Truth is, I’ve had Fallout 3, Far Cry 2 and the Left 4 Dead demo to keep my occupied. That should have kept my occupied, … Continue reading

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The Wednesday Exercise

I didn’t actually write anything in my Wednesday seminar this week, hence the fact that this is going out on a Friday, not a Wednesday. So instead I’m going to tantalise you with something I wrote a good 4(?) years … Continue reading

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Why Developers Should Stop Worrying and Learn to Love The Customer

This isn’t going to be an Angry Internet Man rant. I don’t have the energy to just place a few hundred words of anger on this page. Instead I’m going to brainstorm and try to get to the bottom of … Continue reading

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The Sunday Story

It’s the time of week again, where I write an improvised (in the sense that it’s unplanned and unprepared for) short story on this here blog. As no one replied to last week’s one with a suggestion (you bastards!), I … Continue reading

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Impressions: Fallout 3

I got Fallout 3 today, and I’ve been playing it for about 5 hours straight. The one main thing I can come away with is that the VATS system is perhaps the most fun I’ve ever had in an RPG. … Continue reading

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