Monthly Archives: November 2008
Reconstructed Beauty
I once read that the greatest beauty is in destruction, and that nothing is truly realised until it has been completed and then ravaged. I can understand the appeal of it, the idea of taking away that which makes it … Continue reading
The Reticule
There’s another reason I’ve been a bit busy this week, and that’s because I’ve been helping set up a PC gaming blog with a couple of chums made through Rock, Paper, Shotgun called The Reticule. Apparently I thought up the … Continue reading
The Sunday Story
Here we are again, after a week of negligable posting I feel kind of bad. Truth is, I’ve had Fallout 3, Far Cry 2 and the Left 4 Dead demo to keep my occupied. That should have kept my occupied, … Continue reading
The Wednesday Exercise
I didn’t actually write anything in my Wednesday seminar this week, hence the fact that this is going out on a Friday, not a Wednesday. So instead I’m going to tantalise you with something I wrote a good 4(?) years … Continue reading
Why Developers Should Stop Worrying and Learn to Love The Customer
This isn’t going to be an Angry Internet Man rant. I don’t have the energy to just place a few hundred words of anger on this page. Instead I’m going to brainstorm and try to get to the bottom of … Continue reading