Monthly Archives: July 2010
On Friday I talked about manipulation of game mechanics to excite and steer the player into having a more layered and impressive experience, but the manipulation by developers of their audience has become much more powerful outside the games that … Continue reading
Develop, then. Apart from GameCamp a few months ago, this was the first time that I’d been to a proper industry event. A place to meet, greet, eat and drink with people that, hopefully, I’ll be spending intermittent time with … Continue reading
Hey man, how are you? Yeah, I know, it’s been a while, but I’ve been busy. Oh, it’s nothing really, just started getting published in a few magazines, starting to earn a wage. The usual stuff. You know, right?