Monthly Archives: February 2011
External Cyborg
I’ve been away for two days doing important things like eating baked rice and drinking beer. Other things occurred, but they matter naught. This was why yesterday was postless. (I make up the rules. You were never in control.) Today … Continue reading
Boss, I Gotta Level You
I’ve just finished Castlevania, and, in a game that has quite a few bosses, starting with the most basic of large-nosed Trolls, and working its way up to Satan himself, there are a few standouts. And they might not be … Continue reading
Impossible Architecture
One thing that’s so often frustrating with games is the refusal to play up to the strengths of the medium. We’re bogged down with trying to replicate reality down to the smallest, infinitesimal detail that we forget that we have … Continue reading
Sunday Music: Accompaniment
Yup, still haven’t finished listening to King of Limbs. This will probably carry on until tomorrow, but at least I’ve already got an idea for a post in my head, so you won’t be bothered by me carrying on this … Continue reading
King of Limbs
Despite yesterday’s post, I’ve been listening to more Radiohead. A lot more Radiohead. I think the tenth playthrough was sometime around lunch. I’ve not listened to this much of the same eight songs for god know’s how long, so there’s … Continue reading
Musical Guilt
We’ve got a new Radiohead album. It’s good. Everyone rejoices, very happy. Good good, what what, carry on, carry on. By the time my fifth playthrough came about, a familiar feeling began to sink over me, a malaise of the … Continue reading
Manipulation and Evocation: Exploring The Dead Island Trailer
I’ll give you a moment to recover from the gut punch. I know how they can wind you. Better? Ok. That was yesterday. Since then, this trailer has gone viral. It’s ballooned, popped, and carried on being filled with air, … Continue reading