Category Archives: Games

Call of Juarez

The third game in the Call of Juarez series got announced this week, and, initially at least, I was a bit pissed off. The games have been very Old West focused up until this point, and it’s been one of … Continue reading

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Bug or Intention?

I just started playing White Gold today. The sequel to Boiling Point. Yes, that Boiling Point. The one with the flying jaguars and ridable sharks. I know. And it’s… well, what it is and what it isn’t doesn’t really matter, … Continue reading

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Developer Transparency

I’ve done a pretty hefty interview with Arcen Games, of AI War fame, about A Valley Without Wind, their next game. So far it’s part one of two, with the whole interview being just shy of seven thousand words. It’s … Continue reading

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Repurposing the Save Point

A save point is a design flaw. It’s a plaster patched over an obvious shortcoming of the developer, and it’s become a staple that we’ve forgotten was ever an issue. Just give it a moment’s thought, think about what exactly … Continue reading

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Filler

Turns out I’m not done with the idea of narrative in games. I’m probably shooting myself a in the foot a bit by not formulating this into an interesting, cohesive article that I can then sell for great profit, but … Continue reading

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